Out Of Character InformationName: Wingus | [
wingus]
Age: 25
Time zone: -6 GMT
Contact: CallMeWingus @AIM/
wingusAnything we should know?:
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In Character InformationName: Ginia Rosentia, otherwise known as The Dragonborn, Dovahkiin, She Breaks Faces, Harbinger
Series: The Elder Scrolls V: Skyrim
Canon Standing: After finishing the main quest, the Companions' questline, and the Dawnguard's quest.
Age: Late twenties/early thirties-ish.
Birthday & Astrology Sign:
Hearthfire 29th, The LadySeptember 29th, Libra
Arcana: Strength
Personality: Ginia has two big ideals - humility and altruism. Even in finding out that she's the Dragonborn, she will always think of herself as merely a blacksmith. It's a great honor to have the destiny that comes with being the Dragonborn, but she does not wish for it to go to her head. One can't exercise great power properly if your mind is clouded by it. This is rooted in simple observations growing up - nobody liked braggarts, nor took them seriously about whatever they bragged about. She also doesn't feel that a person's race makes them better or worse than anyone else - though this is laced with some bitterness, thanks to the Thalmor's oppressive nature in her homeland. (She does know there are good elves out there - and they'll get her respect.) The altruism comes from feeling that if someone needs assistance in something that you know how to do/are capable of doing, you should do what you can to help them. This is rooted in her living in a moderately small city most of her life - you need something done that you can't do, you go find someone who can to help you. Common decency in her mind.
She's also a bit wary. Not quite jumpy, but wary of new people she meets. You never know if the person you meet on the road is just a fellow traveler or a bandit. Wild creatures are also a threat, so keeping on-guard is something she practices in general. (Especially when one of those things could wind up being a hostile dragon.) This has spurred her to be better at talking - namely, getting points across to people that are otherwise not willing to listen. If she can talk her way out of something rather than expend energy fighting that could be used in more constructive ways, she will attempt it. She's also not above a bit of flirting to tip the scale in her favor, should the need arise.
Ginia is also a packrat. Things that look useful, she'll hoard them, wanting to be prepared for most any situation. Weapons, food, trinkets, potions, poisons - anything that has a potential use - even if that use is just to sell for a few coins, that's still a use, and it gets her more money for smithing materials. She's also fairly open-minded, especially compared to the Nords native to Skyrim - many of them are quite adverse to the use of magic, or even enchanted weapons, but she's quite open to their use.
Backstory:A number of spoilers for the main quest, the Companions' questline, and the Dawnguard plugin follow.
Ginia is an Imperial, a native of Cyrodiil, the country to the south of Skyrim. She spent a majority of her life in Bruma, a northern city in Cyrodiil inhabited primarily by the Nords, people native to Skyrim. Said life was reasonably rough - Cyrodiil was under oppression from the Thalmor, an alliance of elves who had waged war on Cyrodiil and the Empire some years leading up to and during her birth. A treaty was signed that gave the Thalmor to violently enforce
laws banning worship of one of the Empire's main pantheon.
She grew up in this environment, and around Nords who spoke highly of their homeland of Skyrim - and how things surely must be better there, for their brothers of their homeland wouldn't take this kind of thing from the Thalmor laying down. In her time growing up, Ginia picked up blacksmithing as a trade, and from other Nords she heard tales of how their smiths are better - including tales of a revered Skyforge, and supposedly how weapons crafted in its flames could bring men to tears with their beauty and quality. Of course, one might count this as a bunch of proud people who spoke well of their country, but it was enough to cause Ginia to consider visiting the place. To see the country for herself, and these supposed great smiths. So she set out, and not long after crossing the border, her trip was cut short by being at the wrong place at the wrong time.
Imperial soldiers caught her in an ambush meant for political rebels - the Stormcloaks - Ginia was simply collateral damage. Herself, some Stormcloaks (including their leader, Ulfric), and a horse thief are taken to be executed. One Imperial soldier tries to stick up for her, as she was not involved with the Stormcloaks, but his captain orders Ginia to be executed anyway. After the first execution, a strange sound is heard in the distance. It is questioned, but soon disregarded. Ginia is sent to the chopping block, and from where she lies, she sees the source of the noise before. A large black dragon, who lands on a nearby fort, and sends the execution and the small town into complete chaos.
Ginia takes this as a chance to escape, and is aided in doing so by the soldier who stuck up for her before, Hadvar. He aids her in getting through some of the underground pathways to get away from the dragon, and after escaping, guides her to another small town, Riverwood. There, she meets some family of Hadvar's, and is asked to go to the hold's capital, Whiterun to inform the Jarl of the dragon attacks. Ginia does this, and once that is done, is tasked to retrieve an artifact for the Jarl's court mage. Upon returning with it, it seems there's been a dragon attack in the hold of Whiterun, and Ginia is sent out with some of the Jarl's soldiers to investigate. There, Ginia and the soldiers bring down Mirmulnir, the attacking dragon - not the one Ginia saw before, however. Once the beast is slain and its flesh disintegrates from its very bones, energy whips out from the beast's carcass and into Ginia. It fills her with power - power that allows her to Shout, which startles nearby guards. Some think her the Dragonborn, some do not, and one high-ranking elf dismisses it as merely legends. Unsure of what happened herself, Ginia returns to the Jarl, but upon drawing close to the city, a thunderous sound erupts, shaking everything - it is a voice, bellowing out "DOVAHKIIN!" Upon discussion with the Jarl, it's found out that this is a summoning by a group known as the Greybeards, ancient elders well versed in Shouts and the Voice. They inform Ginia that she is in fact Dragonborn, and give her some basic instruction on the use of the Voice.
From here, Ginia follows the
main questline fairly linearly, picking up at "The Horn of Jurgen Windcaller", as the prior paragraphs summarize pre-game events and the first five quests. From here, Ginia learns of the prophecy of Aludin the World Eater's return, and does her part to stop him. During the negotiations in "Season Unending", Ginia tries to offer a balanced and impartial opinion. Elenwen is permitted to remain at the negotiations, the Imperials are given control of The Rift/Riften and Winterhold. The Stormcloaks are compensated for a massacre by the Empire, and given Markarth and The Reach. After this, Ginia is prompted by The Blades that Paarthurnax, the dragon who has aided her in her quest needs to be killed, as they do not trust himl; but Ginia does not do so, having found his wisdom and assistance invaluable.
After Alduin is slain, Ginia joins up with The Companions in Whiterun, and follows
their questline, moving up in their ranks, joining The Circle, and eventually curing their former leader's (and her own) lycanthropy. Afterwards, she is named their new Harbinger.
Shortly after this, vampires become oddly active in Skyrim, openly attacking people in cities and on the road. A man named Isran, a former Vigilant of Stendarr (A group committed to the elimination of
Daedra and other abominations) has reformed the Dawnguard in response. The Dawnguard are a group that exclusively hunt vampires, and Ginia joins the group after realizing that the threat of vampires is just as prevalent as the threat of dragons. From there, she follows the
Dawnguard's questline, eventually coming into possession of Auriel's Bow and using it to kill Lord Harkon and end his plan. This also involved being turned into a vampire by Serana before entering the Soul Cairn and getting that cured after coming out - so she's spent a short time as both a werewolf and vampire. THEY WEREN'T FUN FOR HER.
At this point, given the whirlwind of things surrounding what was intended to be a simple visit to Skyrim, Ginia opts to stay - she's become a hero to the land quite by accident, and gotten herself a new home in The Companions' hall, as well as access to the Skyforge she heard so much about prior to coming. After everything quiets down - at least in regards to dragons, as there's still a civil war going on that Ginia wants no part of, she remains the Harbinger of the Companions, and goes on less and less adventures as time goes on. It's during this slowndown that she is taken - thinking her task done, and finally able to relax.
Canon Powers: Magic is one thing - and it's fairly straightforward fantasy game magic. Learn spells, they use up magic power (Magicka in this setting) when used, magicka regenerates slowly over time. Gina knows a handful of spells from different schools - some basic
Destruction magic (fire, frost, and lightning damage in various delivery methods),
Alteration magic (Altering things to have different effects), and
Restoration magic (Healing, warding, and turning undead). Restoration is her strongest suit in regards to magic, primarily from defending herself and healing injuries. Her magic also allows her to enchant weapons/armor/clothing, but unless there's a way for her to get soul gems and an enchanting table, or someone can teach her a different way, she won't be doing that in-game.
Destruction magic falls under its corresponding elements (Fire, Ice, and Lightning), Restoration magic falls under Light, as do the spells
Candlelight and Magelight.
Shouts are magic-like effects, used by invoking words of the dragon language in the right combinations. Tied to this is the ability to absorb the souls of slain dragons - collected dragon souls are used to unlock the words of power after they are located, and the absorption of the dragon's immortal soul keeps it from being resurrected again in the future. Anyone can down a dragon, but the Dragonborn is the only who can truly kill them. Shouts are learned in stages - each has three stages of power, and can be executed in different levels depending on whether one, two, or all three words are used. (Like with Unrelenting Force: just
Fus will just make most people stumble backwards, compared to
Fus Ro Dah which will knock most oppenents back several feet.) Ginia knows the following shouts at the following levels:
Brief descriptions are on the main shout page linked above, more detailed ones are on the actual Shout links below.
Animal Allegiance - All three levels - Mind
Aura Whisper - All three levels - Mind
Become Ethereal - All three levels - Almighty
Call of Valor - All three levels - Light
Clear Skies - All three levels - Wind
Disarm - Two Levels - Physical
Dismay - All three levels - Mind
Drain Vitality - Two levels - Dark
Dragonrend - All three levels - Mind
Elemental Fury - All three levels - Wind
Fire Breath - All three levels - Fire
Frost Breath - All three levels - Ice
Ice Form - All three levels - Ice
Kyne's Peace - All three levels - Mind
Marked For Death - All three levels - Dark
Slow Time - One Level - Mind
Soul Tear - All three levels - Dark
Storm Call - All three levels - Lightning
Summon Durnehviir - All three levels - Dark
Throw Voice - All three levels - Mind
Unrelenting Force - All three levels - Physical
Whirlwind Sprint - All three levels - Physical
Voice of the Emperor - This is a power innate to the Imperial race - it calms people within a 75 foot area to stop fighting. Once-a-day power, Mind.
The Steed Stone - A power granted by the Steed Stone - allows Ginia to carry 100 pounds more than normal, worn armor does not affect her speed, and equipped armor feels weightless. Physical.
Canon Weapons|Items:
Dawnbreaker - A sword made for destroying undead. It deals fire damage on strikes, and upon slaying an undead foe, has a chance to cause them to explode and either destroy or turn other nearby undead. Fire/Light.
Auriel's Bow - A bow allegedly created and used by an Elven god that does sun damage to targets. Undead take triple damage. Light.
Volsung - an enchanted mask/helmet that enhances the wearer's bartering ability, allows them to carry a little more, and grants the ability to breathe underwater. Mind/Water.
As for non-powered notable skills, Ginia is a talented blacksmith - she's grown up doing it, and it's her trade of choice when not doing adventure things. She's good, but still has a ways to go. She's also skilled with using light armors, shields, and one-handed weapons (she prefers to dual-wield maces). Also good with a lockpick, but that's more to get at locked things in dungeons.
Canon Allies:
These are all characters that the Dragonborn can summon with shouts - they can only be summoned one at a time, for a limited amount of time. The Heroes of Sovngarde only linger for 60 seconds, but Durnehviir stays until he is defeated or dismissed.
Durnehviir - A dragon residing in the Soul Cairn, a plane of Oblivion inhabited by lost souls. Uses the following Shouts: Drain Vitality (Dark), Frost Breath (Ice), and
Soul Cairn Summon (Dark).
Gormlaith Golden-Hilt - An ancient Nord hero, only uses mundane weapons.
Felldir the Old - An ancient Nord hero, only uses mundane weapons.
Hakon One-Eye - An ancient Nord hero, uses only mundane weapons.
Canon Baggage:
Mundane clothes (smithing outfit, boots, gloves, Amulet of Talos), elven armor (Cuirass/greaves, boots, gauntlets), pickaxe, woodcutter's axe, pair of glass maces.
Persona[TALOS]LVL 1 |
STRENGTHWEAK: Dark, Mind, Lightning | REFLECTS: | ABSORBS: Ice | BLOCKS: | RESISTS: PhysicalCOMBAT SKILLS▶ Skull Cracker - Inflicts a small amount of Physical damage with a chance of Confusion on one enemy.
▶ Cleave - Inflicts a small amount of Physical damage on one enemy.
▶ Kill Rush - Inflicts a small amount of Physical damage up to three times on one enemy.
▶ Mabufu - Inflicts a small amount of Ice damage on all enemies.
▷ Power Slash - Inflicts a medium amount of Physical damage on one enemy.
▷ Blade of Fury - Inflicts a medium amount of Physical damage two to four times on all enemies.
▷ Mabufula - Inflicts a medium amount of Ice damage on all enemies.
▷ Unrelenting Force - Inflicts a medium amount of Physical damage with a chance of Fear on all enemies, knocks enemy down.
★ Light the Dragonfires - Increases physical damage output by 80% against demons, 60% against all others.
PASSIVE SKILLS▶ Endure - Survive being knocked Unconscious once per battle
▷ Counterstrike - 15% chance of repelling Physical attacks
▷ Physical Amp - Increases Physical damage output by 50%.
Writing SampleDiscussing housing options,
talk of how the empire went to crap with the Champion of Cyrodiil, and
WHAT DO YOU MEAN MY WORLD IS GONE I JUST SAVED ITS ASS.